Chill HQ ([info]chillblog) wrote,
@ 2004-01-02 11:34:00
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Playtesting Fun
We finished up some more playtesting last night and afterwards decided to scrap the basic system we'd been playing with. The math involved was getting too crazy and everyone decided that the less math the better.

We threw around some ideas about what we want the system to do and should have something new by early next week. We'll start playtesting than and if all goes well we'll move to a more open playtesting.

However, we're pretty happy with character creation and everyone loves the lack of hitpoints. Slowly but surely we're getting to where we want to be.

Happy New Year,

-Hyrum.


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[info]wickedthought
2004-01-02 11:45 am UTC (link)
The system we have now is a lot quicker and easier to use. I'm very happy. :)

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Less Math = More Fun
[info]delwin
2004-01-02 11:50 am UTC (link)
Something I've run across many times is that in almost any pen and paper or Live Action system less math is better. The tradeoff however is that with too little math you get a system that cannot reflect whatever reality you are crafting stories from.

It's a balancing act, and one that I know for a fact some of you are very good at :)

David Sauter
Fan at large

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Re: Less Math = More Fun
[info]chillblog
2004-01-02 12:15 pm UTC (link)
We're shooting for putting most of the math at the front end during character creation. The goal is to then make it so that whatever math is needed is simple and or obvious.

(Reply to this)(Parent)

I would love that job!!!!
(Anonymous)
2004-01-05 09:30 pm UTC (link)
I would love that job of playtesting........I played CHILL for probably 5 years! I still got my first character(although he has been transfered into 3 different games systems now:Mage,Chill and World of Darkness.
I had plenty of friday and saturday nights playing that game
TB
badasscelt@hotmail.com

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I have been a chill master for a long time!!
(Anonymous)
2004-03-24 10:31 am UTC (link)
I HAVE RUN CHILL GAMES FOR FOURTEEN YEARS! it is good to see that CHILL is back from the dead.

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DONT FIX IF IT AIN'T BROKEN!!
(Anonymous)
2004-06-04 10:50 am UTC (link)
I never saw any need to really tear down 2nd ED system. Really I liked the Stats and the Skills, Edges & Drawbacks. Tell me you arn't losing all that are you?
Just re-package 2nd ED with some better artwork and increase the Skills and Edges & Drawbacks lists [like in the Companion] and expand on 'The Art' a little and maybe shuffle the monsters around a bit. Not a really big change.
I don't think it needs that much alteration it's the best horror game ever [controversial comment I know].

DONT FIX IF IT AIN'T BROKEN!!
And get it right if it is!!
Cephalopod.

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Re: DONT FIX IF IT AIN'T BROKEN!!
(Anonymous)
2004-06-16 04:50 pm UTC (link)
Interesting to see the game has resurfaced... I've been playing Chill since its heyday in the very early 80's when Pacesetter came out with the game! I adapted to the revamp when Mayfair bought the rights, and have thoroughly enjoyed what Mayfair did with it. It's going to be interesting to see what you guys come up with... I hope it isn't going to be too out there different from what Pacesetter and Mayfair created. But I would love to be a play-tester for this new rebirth of Chill!

tarrax_ironwolf@yahoo.com

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(Anonymous)
2004-07-04 05:55 pm UTC (link)
Interesting to see the responses here. I don't envy the poor folks who are making the decisions on this one, because no matter what, someone's going to be letdown.

Personally, I think the less math the better. The Pacesetter version was workable, but math heavy. The Mayfair version was even more complicated. Nothing about either was particularly conducive to horror (in the mechanics that is), so why not go with simple and elegant? The less to distract from the story the better.

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