| Chill HQ ( @ 2004-01-02 11:34:00 |
Playtesting Fun
We finished up some more playtesting last night and afterwards decided to scrap the basic system we'd been playing with. The math involved was getting too crazy and everyone decided that the less math the better.
We threw around some ideas about what we want the system to do and should have something new by early next week. We'll start playtesting than and if all goes well we'll move to a more open playtesting.
However, we're pretty happy with character creation and everyone loves the lack of hitpoints. Slowly but surely we're getting to where we want to be.
Happy New Year,
-Hyrum.
We finished up some more playtesting last night and afterwards decided to scrap the basic system we'd been playing with. The math involved was getting too crazy and everyone decided that the less math the better.
We threw around some ideas about what we want the system to do and should have something new by early next week. We'll start playtesting than and if all goes well we'll move to a more open playtesting.
However, we're pretty happy with character creation and everyone loves the lack of hitpoints. Slowly but surely we're getting to where we want to be.
Happy New Year,
-Hyrum.