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| Chill HQ's Journal Monday, November 8th, 2004 |
One of the changes we're contemplating for CHILL:Into the Unknown is an update to the basic die mechanic. Currently we're testing a Higher is Better (HIB) percentile (d100%) method. The playtest document explains it thusly: Higher is Better: In nearly every instance, a higher roll means more success or stronger results. Be careful, though, because rolling too high can "bust," just like in blackjack: Roll too high and you'll go over. You want a trade-off between rolling low enough to succeed, and high enough to succeed well. When you're counting up your envoy's traits, higher is also better: a high Strength score is more effective than a low Strength score.As can be expected, this has generated a lot of discussions. Since not everyone reading this is in the playtest (and why aren't you? :> more info at http://www.chillrpg.com) I've decided to post it here ito give people a taste of where we're going. Please understand that we're not 100% settled on a die mechanic. Share any and all thoughts you have. 9 comments | post a comment |
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